AI Insights · Timothy · January 2022
Top 5 Hypercasual Games Performance in Africa Q4 2021
Discover the performance of the top 5 hypercasual games in Africa during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the hypercasual games market in Africa saw significant activity, with several top games drawing notable attention. Here’s an overview of the performance of the top 5 hypercasual games on a unified platform, based on data from Sensor Tower.
Car Driving School : Car Games
Publisher: Spark Game Studios
Throughout the quarter, weekly downloads for Car Driving School : Car Games showed a strong upward trend, peaking at approximately 392K in the first week of November. Weekly revenue peaked at around $178 in mid-October, followed by a gradual decline, ending the quarter with around $98. The game also saw a significant rise in weekly active users, starting from 163K at the end of September and reaching a peak of 672K in early November before tapering off to roughly 397K by the end of December.
Water Color Sort
Publisher: Vnstart LLC
Water Color Sort maintained consistent weekly downloads, fluctuating around the 160K to 226K range throughout the quarter. Weekly revenue remained steady, averaging between $99 and $175, with a slight peak in mid-December. The game’s weekly active users saw a high of over 1M at the end of September, with a gradual decline to approximately 877K by the end of December.
Antistress - relaxation toys
Publisher: JindoBlu
Antistress - relaxation toys experienced a notable increase in weekly downloads, starting from around 10.5K at the end of September and peaking at approximately 344K in mid-December. Weekly revenue also showed an upward trend, reaching around $122 by mid-December. The game’s weekly active users grew significantly, from around 79K at the end of September to a peak of approximately 627K in mid-December, before ending the quarter at around 472K.
420: Prison Survival
Publisher: YoloGame Studio
420: Prison Survival saw fluctuating weekly downloads, with initial peaks of around 286K in mid-October and another peak of around 306K in early December. The game’s weekly active users followed a similar pattern, peaking at approximately 607K in early December before declining to around 218K by the end of December.
Candy Challenge 3D
Publisher: Sabri Güler
Candy Challenge 3D demonstrated a strong performance in weekly downloads, peaking at approximately 305K in mid-October. The game’s weekly active users also showed significant engagement, with a peak of around 463K in late November. Although the game did not generate revenue during this period, its popularity is evident from the consistent download and active user metrics.
For more detailed insights and data, visit Sensor Tower.